The dark graphics are a feature, not a bug, which means that the game didn’t have to sacrifice too much to come over to the Switch. I didn’t play much of the Metro franchise on other consoles, but I played enough to know it’s meant to be all claustrophobic and eerie, a post-apocalyptic future where humanity has mostly been forced underground into dank tunnels and where unknown dangers lie in wait to tear you apart. That’s not meant to be a criticism, by the way. If no one can see what’s happening, after all, no one can see the rough edges and papered-over seams. Metro 2033 seems to have discovered the solution to this challenge: make everything as dark and dank as possible. I mean, I loved The Witcher 3, and Skyrim, and Bioshock, and all kinds of other classics that have come over to Nintendo’s hybrid console, but I think it’s clear that they don’t necessarily look as good as they do on other systems. One of the criticisms that big-budget games get when they’re ported to the Switch is that, more often than not, sacrifices need to be made in order to get the games working properly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |